![]() ![]() We'll be sharing a data-focused update to this Anti-Cheat article in August, but today, we're going to break down some of our most recent actions and plans for dealing with cheaters. While we know this is frustrating, know that we have ongoing initiatives already live and in development that we can't explicitly share. What are your plans to fix the cheater issue?Ī large portion of what we do unfortunately can't be shared here, as security is a huge part of anti-cheat and we need to guarantee we're not giving any hints to cheat makers. We plan to run tests in the coming months to validate our approach, once properly validated we can move forward. We have dedicated people in the Rainbow Six Siege team who are actively working on MnK to not become an unfair advantage, but an additional input that we support to make everyone's experience fairer without impacting our players with disabilities. Our MnK work currently is still very much a R&D subject. Have you made any significant progress to detect MnK and have a reasonable timeframe for banning people who abuse it? You can find a recap of the most important questions and answers below, the full Reddit thread can be found here. The Siege community has a lot of questions about the current state of the game and its future, which is why we brought together members of the dev team for a Reddit AMA on July 22nd. ![]()
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